Finally playing the game I worked on!

One of life’s satisfying moments… I finally got to open my copy of Perdition’s Mouth having started work on it about two and a half years ago.

It’s a tough dungeon crawl game where your heroes attempt to destroy a demonic cult before they can summon the ultimate demon.

Working with the guys at Dragon Dawn Productions  has been a lot of fun. It’s been great to really dig into a deep world, rich with story and background. It’s help to shape the character artwork I worked on, the game box cover, and some of the maps. I’ve also provided artwork for loads of extra tokens, cards and the unique rondels used for actions.

Currently I’m stuck on a scenario, which is not uncommon in such a tough game. I’m revising my strategy for my next shot!

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